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Death to Spies is a third-person
stealth action game set during World War II.
As a soviet counterintelligence service officer players will have to
complete various missions in the heart of enemy territory, including stealing
important documents, eliminating enemy officers or officials, kidnapping, and
sabotage.
Smersh is Russian for "Death to Spies" and was the name of a set of
counterintelligence departments in the Soviet Union formed during World
War II. Their mission was to secure the rear of the active Red Army by
arresting traitors, deserters, spies and criminals, as well as perform
intelligence operations including stealing important documents,
eliminating different enemy officers or high-ranking officials,
kidnapping and sabotage. During the war these agents became the main
force combating the German intelligence service. Game missions are
based on historical events and operations executed by the Russian
military intelligence and counterintelligence during the war.
Death
to Spies is a third-person stealth-action game which immerses the
player into the atmosphere of World War II military intelligence
operations. The player is given complete freedom to choose the way a
mission is completed as they battle and sneak through real-life indoor
and outdoor locations. A variety of different spy skills are at the
player's disposal such as sneaking, hiding, carrying dead bodies,
stealing enemy uniforms, looking through keyholes, throwing knives,
sniping, picking locks, setting traps and many others. The player has
access to enemy vehicles including cars and motorcycles as well as
authentic weapons of World War II. The advanced graphics and physics
engine brings the war to life as agents go about their assignments.
The Game
The game's main character is Captain
Semion Strogov part of the 4th department of the Soviet
counterintelligence service. He is a professional spy trained to
execute dangerous operations on his own. During missions he will have
to complete various tasks in the heart of enemy territories including:
stealing important documents, eliminating or kidnapping different enemy
officers, sabotaging enemy's plans...
Game missions are based on
real historical events and operations which were executed by the
military intelligence and counterintelligence during the war.
Gallery:

Features
- A level of artificial intelligence that has never been seen before.
- A perfect mix of infiltration and tactics.
- Non-linear missions: explore the interior and exterior environments of 7 Km² and achieve your objectives as you see fit.
- Infinite replayability: thanks to an overdeveloped AI, it is almost impossible to play the same mission twice the same way.
- Historically authentic: the objectives you are set are inspired by real missions that occurred during the Second World War.
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