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Written by Thomas "CigDangle" Balistreri
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Wednesday, 06 September 2006 |
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It's been awhile since I've played a PC RTS game that I truly enjoyed. I played Lord of the Rings: Battle for Middle Earth and although I had fun - I liked the look and feel of the game - the gameplay left me feeling a bit empty. So, like I said, its been awhile since I truly enjoyed playing an RTS. Until last night... Let me say, I was a bit wary of a 1.76GB demo. Seems huge to me, especially just for a demo. When I installed, that footprint grew to over 3GB. I began to think that I had downloaded a giant load of code, that was going to be too big to deliver. To understand what I mean, think of a glacier...mammoth, crushing power and energy...but it creeps along so slowly, its movement is imperceivable to the human eye, and its power is unusable. Much like a program overloaded with code...lots of power, but so over powering to anything but the most current hardware, that it's literally unplayable. I've seen it so many time before.
Company of Heroes is not that kind of game.
Every bit of code in place in this demo is there for a reason. And why such a large install? Because the ENTIRE game is here! The only thing missing are the missions (you are limited to one). All the menus! All the controls! All the training missions! The entire game engine! All the customization! Exactly what a demonstration should be: a representation of the full product.
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Last Updated ( Tuesday, 05 June 2007 )
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Written by Gamerz
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Monday, 04 September 2006 |
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Welcome to another GG Dueling Review. This time around, SuperGuido and CigDangle review the new Lego Star Wars II demo. Both guys have always been big Star Wars fans, so this should be interesting.
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Last Updated ( Thursday, 14 June 2007 )
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Written by Thomas "CigDangle" Balistreri
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Friday, 01 September 2006 |
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After posting an article recently on the new Sam & Max game, I began to reminisce. I began having visions of Star Raiders, Out of this World, and Doom...visions of Hunt the Wumpus, Loom, and Mario Paint. And that's when it hit me: the Retro Game Review.
I know, some of you are asking, why...why would you write a review of a game long past? Because there is still life in them...still value to their existence, and most of all, because they are still great games! So, without further ado, I give you the first Old School Review: Sam & Max: Hit the Road.
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Last Updated ( Wednesday, 20 June 2007 )
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Written by Christophor "SuperGuido" Rick
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Friday, 01 September 2006 |
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Every once in a while we all need a break from the massive, processor intensive, eye-glazing graphics laden games of today. Sometimes we need to just kill some time at work.
Generation Gamerz presents the Flash Game of the Week (FGW). Each week we will review a new flash game that we have found out on the web.
This week is Spin It up a fast-paced music based game from Flash Flash Revolution. Spin It Up is like Tempest in reverse set to electronic music. The object is simple: Move the mouse around the circle to catch the highlighted beats as they approach. Each catch is based on a percentage and the more you catch in a row the higher your combo rating. | | Be the first to comment on this article |
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Last Updated ( Tuesday, 05 June 2007 )
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Written by Gamerz
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Monday, 28 August 2006 |
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Welcome to the first Generation: Gamerz joint review. SuperGuido & CigDangle decided to tackle the Just Cause demo. Read on!
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Last Updated ( Tuesday, 05 June 2007 )
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Written by Christophor "SuperGuido" Rick
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Saturday, 12 August 2006 |
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Warhammer 40,000 Dawn of War: Dark Crusade is actually called an expansion pack. But it is a full stand-alone game. As I was just checking out the demo I don't know if it will install as an add-on to an existing Dawn of War installation or if it will want to reside in its own location on the drive. At only 395MB installed I was quite surprised to find a nice intro film as well as some short cut scenes in the demo. I feel that was time they should have spent polishing up the game play and not making short films. But what it should be called was a big waste of time. It is beyond difficult I must say. The third try was the charm to crush the AI on the first level (20 minutes of play where 7 minutes was simply holding strategic points.) You need to build and build quickly while continuing to run your units all over the board to take control of the strategic points. To keep the points you need to station units there or build a listening post with a turret on top.
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Last Updated ( Tuesday, 29 May 2007 )
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