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Flash Game of the Week 2 September 2006: Spin it up! |
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Written by Christophor "SuperGuido" Rick
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Friday, 01 September 2006 |
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Every once in a while we all need a break from the massive, processor intensive, eye-glazing graphics laden games of today. Sometimes we need to just kill some time at work.
Generation Gamerz presents the Flash Game of the Week (FGW). Each week we will review a new flash game that we have found out on the web.
This week is Spin It up a fast-paced music based game from Flash Flash Revolution. Spin It Up is like Tempest in reverse set to electronic music. The object is simple: Move the mouse around the circle to catch the highlighted beats as they approach. Each catch is based on a percentage and the more you catch in a row the higher your combo rating.
At the end of each track you see the percentage and highest combo rankings. The game still needs some work as it's a beta version and some of the difficulty levels are missing music. But overall it's a good 3-5 minute time sink and can get hectic at the higher levels where the bpm can reach 192. Your mouse hand will be dancing like a hamster on speed as it hops to each of the four locations where the beats intersect with the cursor.
I like the game and I like the music. The whole feel of it reminds me of Amplitude and Frequency for the PS2. I like games that are different than the standard FPS, RTS, Sim mix. And this game is definitely different.
Flash Scores: Time factor: 5-30 minutes Game Rating: 85%
I hope they keep working on this title because it's great now but can still use some improving.
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Last Updated ( Tuesday, 05 June 2007 )
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