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Mercury Meltdown Revolution is a middle-of-the-road game with mediocre sound and graphics, but great use of the Wii’s versatile controller giving players a preview of how future games could be played. Though I wasn’t a huge fan of the game, with a few tweaks it could be a lot of fun. The challenge of the controls has a certain allure to it.
Gameplay: 80%
The basic principle of MMR is to guide a blob of mercury around a maze
avoiding the many obstacles and solving the puzzles to get to the
finish. Points are awarded for speed and accuracy. You have to try not
to lose any of your mercury blob over the edge of the maze. The more
mercury you have left when you complete the maze the bigger your bonus
will be. If you lose too much, the game will end. The amount
remaining is indicated by the size of your blob and the mercury meter
While those are the basics, there are a great number of obstacles to
overcome as you make your way to the end of each maze. Some obstacles
will harden your mercury like a marble (causing it to move slower and
be less likely to break apart) some heat the mercury increasing
viscosity (making it faster and more susceptible to separation), and
some work like magnets and will attract or repel the mercury. But the
worst obstacles to navigate are ones that will “eat” your mercury if
you pass too close.
Another twist is the multiple paint booths used to change the color of
your mercury. You may have to break apart the mercury and mix colors
to open various doors. To make things even more difficult there are
various air shafts, escalators and pendulums that cause an even bigger
challenge. These factors, combined with touchy controls and sometimes
a very narrow path, make for a challenging and sometimes addicting game.
Controls: 90%
The controls for this game are fun and easy to use. You have to hold
the Wii Remote as if it were the NES controller. In this configuration,
you then tilt the controller front, back, left and right which tilts
the table (maze) that the mercury is on. The 1 and 2 buttons are
utilized for zooming in and out. The Wii Remote is surprisingly sensitive
on this game. Thus you can only blame yourself if you fail to make it
through the maze. They don’t make it easy though. The narrow passes
and slanted areas make it easy to slip and fall off the maze.
Tuitorial: 80%
The tutorial is very helpful. You are able to experience many of the
types of obstacles that will come your way throughout the game. The
options menu also gives you hints that are helpful.
Although not part of the tutorial, the playground can be used as a
learning tool. This is an area that has many of the obstacles all on a
screen that you can’t fall off. There is no time limit and you can
just play around to get a better feel for the controls.
Graphics: 70%
The graphics of this game are limited by the nature of the game. There
isn’t a lot to work with but the fluid motion of the mercury is pretty
cool. The way it moves and how the movements change as the consistency
of the mercury changes is pretty impressive. The colors are very
vibrant, but at times played tricks with my eyes.
Sound: 50%
The sound for Mercury meltdown was…well…it was okay. The music is your
standard fare and although the sound effects change based on obstacles
in each level are nothing more than passable.
The real problem occurs in the more difficult levels. One level in
particular I struggled through has some especially annoying music.
Being a difficult level, I found myself having to repeat the level
numerous times, and consequently having to suffer through the same
horrible song over and over again. The music became so nauseating I
finally just turned the game off.
Summary: 74%
Overall, Mercury Meltdown Revolution is an okay game. It is the type that you
can play for hours and hours letting days slip by, but also the type
you could easily drop and not play for months. It is a good stable
game to come back to when you have some time to kill.
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